Audio Track

Sessions | Speakers


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GDC AudioGDC AudioThe Audio Track looks at the game development process from the standpoint of developing dynamic videogame sound and offers direction for developers who wish to understand complex sound composition strategies.

Games routinely involve the scripting and editing of 50,000 lines of dialogue, multiple variations of orchestral scores and sound effects with real-time controls. This requires a unique fusion of craft and technology, and is shared by musicians, sound designers, programmers, and game designers. From sessions designed to polish the skills of a veteran composer to case studies that shed light on programming techniques and tools that bring those compositions to life, the Audio Track offers real world information to take game audio to new heights.


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