Welcome to the 2009
Game Developers Conference
New Sessions Announced!
Game Design Track Highlighted Sessions:
-
Lionhead Experiments Revealed
Speaker(s): Peter Molyneux (Lionhead Studios)
- Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band
Speaker(s): Dan Teasdale (Harmonix Music Systems, Inc)
- Player's Expression: The Level Design Structure Behind Far Cry 2 and Beyond?
Speaker(s): Jonathan Morin (Ubisoft)
Learn more about the Game Design Track here.
Production Track Highlighted Sessions:
- SPORE: Fulfilling the Massively-Single Player Promise - How'd We Do?
Speaker(s): Caryl Shaw (Maxis)
-
Building Your Airplane While Flying: Production at Bungie
Speaker(s): Allen Murray (Bungie)
- Advanced Scrum and Agile Development
Speaker(s): Clinton Keith (Clinton Keith Consulting)
Learn more about the Production Track here.
Business & Management Track Highlighted Sessions:
-
Stability in Stormy Weather
Speaker(s): Albert Reed, Bill Reed (Demiurge Studios)
- Moving Targets: How Audience Demographic Shifts & Trends are Changing Gamer Attitudes
Speaker(s): Edward Hunter (Gaming Solutions, comScore)
-
Early Stage Funding for Video Game Start Ups
Speaker(s): Matthew Le Merle (Gameplay Holdings and Keiretsu Forum)
Learn more about the Business Management Track here.

Programming Track Highlighted Sessions:
- Halo Wars: The Terrain of Next-Gen
Speaker(s): Colt McAnlis (Microsoft Ensemble Studios) -
State-Based Scripting in Uncharted: Drake's Fortune and Uncharted 2: Among Thieves
Speaker(s): Jason Q. Gregory (Naughty Dog) -
The Light Pre-Pass Renderer -Renderer Design for Multiple Lights
Speaker(s): Wolfgang Engel (Rockstar Games)
Learn more about the Programming Track here.

Visual Arts Track Highlighed Sessions:
- Universal Character System in Saints Row 2
Speaker(s): Chris Fortier (Volition) - The Art of Braid
Speaker(s): David Hellman (Independent Artist) - Behind the Scenes: The Gears of War 2 Cinematics Pipeline
Speaker(s): Tanya Jessen, Greg Mitchell (Epic Games)
Learn more about the Visual Arts Track here.

Audio Track Highlighted Sessions:
- Experiences and Rare Insights into the Video Game Music Industry
Speaker(s): Hitoshi Sakimoto (Basiscape International) - How High Dynamic Range Audio Makes Battlefield: Bad Company Go Boom
Speaker(s): Anders Clerwall (EA - DICE) - The Audio of Fable 2: Large Scale Collaboration for Next-Gen Games
Speaker(s): Kristofor Mellroth (Microsoft Game Studios)
Learn more about the Audio Track here.
Just Announced Summit Keynotes!
IGDA Education Summit:
- Learning to Make Your Own Reality: How to develop games that re-invent life as we know it
Speaker(s): Jane McGonigal (Avant Game)
Localization Summit:
- Localization: The Pathway to Truly Global Game Development
Speaker(s): Jaime Gine (EA)
For more information about speaking at GDC, click here.
Click here to learn more about all announced sessions.
Sponsor and Exhibitor Opportunities at GDC

The Game Developers Conference is the only event that attracts the best and brightest industry professionals representing every game platform and nationality. Make sure you connect with the right audience for you company with one of GDC’s many sponsorship opportunities.
Bosslady Speaks

GDC in Europe, China, and annouced sessions. Get the inside scoop from Bosslady Meggan Scavio. Read more from the Bosslady Blog...
Send me to GDC 2009!
What is the GDC? Why should I care more than ever to participate? Find out more.
myGDC: Tools to Optimize Your GDC Experience
The official online networking tool is back for 2009 with an improved suite of tools to help you get the most out of GDC. Learn more now!
Summit GDC Lineup for 09
- AI (new)
- Game Outsourcing Summit
- IGDA Education Summit
- Localization Summit (new)
- Worlds in Motion Summit
- Casual Games Summit
- GDC Mobile
- Independent Games Summit
- Serious Games Summit
Key Deadlines
Special conference rates at SF’s best hotels are now available. Book your dates early.
Alumni Deadline - December 18, 2008
Sponsor & Exhibitor Opportunities: Floor space sells out quickly- contact your sales representative.
Early Rate Deadline – February 12, 2009: Save up to 30% on Conference Passes








